Apparently it was bumped on GAMASUTRA a after it was suggested as a highlighted pick by the advisory board.
On top of that, massive thanks to Mark Cerny (from Cerny Games inc.) a member of the GDC Advisory board that also picked my talk as a suggested title.
All in All, the talk itself is coming along nicely. I've done 3-4 mock presentations so far, and I'm finding my pacing is working out and can start adding in extra videos and demonstrations of our tool chain.
Below is a slightly censored quickly-grabbed screenshot of our editor. Although the colors don't look all high-tech and funky, the system is very powerful. Hopefully I'll be able to talk about some of the great masking systems and hydraulic erosion technology we put in; Or at least have enough time to show it off ;)

~Main
2 comments:
I think you need to make the mesh a little more dense, just a bit, because I can still see through it.
Any plans on posting the slides from your talk at GDC? :)
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