2.17.2009

So hopefully I won't be the only one there..

The February 2009 issue of GAME DEVELOPER magazine just hit my desk, and behold on page 10 is a bump from Editor-At-Large Chris Remo picking my GDC talk "Halo Wars : The terrain of Next Gen".

Apparently it was bumped on GAMASUTRA a after it was suggested as a highlighted pick by the advisory board.

On top of that, massive thanks to Mark Cerny (from Cerny Games inc.) a member of the GDC Advisory board that also picked my talk as a suggested title.


All in All, the talk itself is coming along nicely. I've done 3-4 mock presentations so far, and I'm finding my pacing is working out and can start adding in extra videos and demonstrations of our tool chain.
Below is a slightly censored quickly-grabbed screenshot of our editor. Although the colors don't look all high-tech and funky, the system is very powerful. Hopefully I'll be able to talk about some of the great masking systems and hydraulic erosion technology we put in; Or at least have enough time to show it off ;)



~Main

2 comments:

Shaun said...

I think you need to make the mesh a little more dense, just a bit, because I can still see through it.

jph said...

Any plans on posting the slides from your talk at GDC? :)