I won't talk too much about the process, or the talk, but instead encourage you to come see the talk and try not to throw tomatoes at me.
I will, however, leave you with an unofficial screen shot of our terrain system!
This pic is showing off our ability to sculpt arbitrary overhangs in the terrain system and increased UV control to combat texel stretching on large vertex displacements. If you look closely, you can see some of the highlighted features of our terrain material system; particularly you can pick up on sub-surface scattering within the ice, and emissive channels inside the shadowed areas. Also, if you look towards the edges of the screen (the overhang spikes), you'll see a great use of our "Terrain Clip-Art" system, which allows content creators to copy areas of the terrain, store them to a library, and place them later like large pieces of clipart.
click for larger image:

And to clarify, that is NOT a mesh that was 'attached' to the terrain. Rather that screen shot was generated 100% inside our terrain tool using our editing features and systems.
Viva GDC!
~Main
1 comments:
You mentioned elsewhere that the slides from the Halo Wars Terrain talk would be available after the fact. Have you had time to post them?
Post a Comment