8.18.2008

OMFG!

I've been absolutely swamped these past few months. We rolled right from E3 crunch to Code Complete, to Code Checked Complete, and just haven't had any time to sleep.

Halo wars is getting some great press from the e3 buzz. You can find some of it at the main site (halowars.com). We've also been nominated by the 'official' e3 board for 'best strategy game.'

The '08 E3 demo went a little smoother than the '07 one IMHO. We started about 2 weeks before the event in 07, which caused many, MANY late nights, including a few 24 hour pulls to get the whole thing done in time. The killer in this process was the amount of last minute "Ooohh, this would be nice.." on top of feature requests that the systems were FAR from being able to produce. At the end of it all, everything was realtime, and ran at a great frame rate, but I think we could have achieved the same results with much less headache if we would have scaled back a bit, and focused on major polish items.

This year, we had a similar problem occur. Our 2v2 map had some MAJOR performance problems, to the point that 24 hours before we cut our disk, the leads were considering not showing the map at all; which to us on the tech side of the fence, really didn't like the sound of. Needless to say, around 1-2AM, the magic happened, and the game jumped back up to 30fps on our 2v2 map.

Don't fuck with the tech team.

~Main

0 comments: